From sign-up to your first pairing.
Captains have five steps before the event. Players have four. Here's the short version of each.
Captains: before the event
Spread over the weeks before the event- 1Get approvedTap Request beta access, sign in with Google and register your team. Wait for the approval email.
- 2Invite your playersShare the team link in your chat, or send email invites. Make someone vice-captain.
- 3Set up the eventDates, team size, rounds and each round's layout, then tick who's playing.
- 4Add the fieldPaste the opposing teams from a spreadsheet and set each team's priority.
- 5Chase the scoresWatch the Prep dashboard, send email reminders, and clear Flags to review.
Players: before the event
No sign-up or approval needed- 1Open your inviteTap the link your captain sent, then Continue with Google to join.
- 2Enter your armyOn the event, tap your name under Our armies. Add your faction, Force Disposition and detachment.
- 3Score your matchupsIn My scores, rate each army 0 to 20 (10 is even). Confirm any pre-filled scores.
- 4Put it on your phoneInstall PairForge from the card on your team page and turn on notifications, so you know when you're needed.
On the day
Every round follows the same loop. The captain records; everyone else watches live.
- DrawChoose your opponentFrom Rounds on the event.
- PairingRecord each stepDefenders, attackers, refusals, layouts. Undo if needed.
- ConfirmLock the gamesEveryone sees their opponent, layout and mission.
- PlayUpdate your gamePost projections, then the final score.
- ReviewLook backExpected against actual, notes and a step-by-step replay.
Wi-Fi dropped? Keep recording. Pairing steps are saved on the captain's phone and sent when the signal is back.